Overview

The World Creator Bridge for Unreal Engine allows you to seamlessly import your terrain creations into Unreal Engine for use in your game projects.


TABLE OF CONTENTS


Installation

  • Close Unreal Engine if it's open.
  • Go to your Unreal project folder and create a folder called Plugins (if you don't have one already).
  • Copy the WorldCreatorBridge folder from the unzipped bridge file into the Plugins folder.


The Bridge dialog is located under Window -> World Creator Bridge.


Parameters

  • Actor Name
    Specify the prefix of the terrain gameobject in the level.


  • Material Name
    Enter the name of the created material for the terrain texture.


  • Import Textures
    If this value is True, the bridge imports textures from World Creator. Set this to False if you do not intend to use the textures from World Creator; or if you have already imported them and do not want to import them again.


  • Quats/Section
    This value defines the size of Unreal's internal terrain components.


  • Terrain Size
    Adjust the size of each terrain created in Unreal.


  • Import Layers
    When enabled, the bridge will import textures that correspond to layers in World Creator. Otherwise, the texture will be imported as a single image without being split into separate layers.


  • World Partition
    Choose whether or not to utilize Unreal's World Partition system.


  • Create Minimap
    This option is applicable only when using the World Partitioning tool. Select to generate a world partition minimap or not. The minimap facilitates the loading and unloading of terrain tiles.


  • World Scale
    Establishes the scale factor for the terrain.


Workflow Example

This example shows how to transfer terrain into Unreal Engine. The Canyon sample file provided with World Creator will be used. The same steps can be applied to any other projects created in World Creator.



Sync from World Creator

Press the sync button in the application bar at the top of the main panel to automatically export all necessary data from World Creator.

The World Creator scene before the sync



Sync into Unreal Engine

To access the Bridge dialog window, navigate to Window->World Creator Bridge.

Configure the bridge parameters to your preferred settings. Press the Synchronize button once you're finished, and the terrain will load into the scene.


Synced terrain in Unreal Engine