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Overview
The Splatting effect randomly distributes 2d splats on your terrain.
Parameters
- Seed
The seed is used for randomizing various aspects of the splats.
- Grid Size
Changes the scale of the underlying grid that is used for scattering.
- Layers
Allows you to add multiple grid layers, essentially increasing the density of the splats.
- Layer Scale Range
When having multiple layers their randomized scales can be set with this parameter.
- Size Range
Randomly multiplies the scale of the individual splats on each layer with a value in this range.
- Position Offset
Allows you to add a randomized offset to your splats.
- Use Terrain Direction
If enabled, it aligns your splats to the terrain normals.
- Value Range
Assign a random value inside the range to each splat.
- Splat Probability
Allows you to assign each splat a probability of not spawning.
- Texture
Allows you to reference your own custom splat to be used in the effect.
Results
splatting effect |