Overview
The Environment settings offer surrounding effects like Clouds, Water and Atmosphere.
Parameters
Clouds
- Color
Changes the color multiplier of the clouds.
- Quality
Adjusts the quality of the clouds.
- Light Scattering
Controls how much light affects the clouds.
- Coverage
Controls how much of the terrain is covered by clouds.
- Density
The density of the clouds. Higher values create thicker clouds.
- Scale
The base scale of the noise generating the clouds.
- Detail Scale
The scale of the detail noise used in the clouds.
- Height Scale
Scales the clouds vertically.
- Height Offset
Raises or lowers the clouds.
- Border
Controls how far the clouds reach outside/inside the terrain borders.
- Atmosphere
Adds atmospheric mist to the scene.
- Atmosphere Height
The height of the fog.
- Skylight Factor
Controls how much the ambient skylight affects the atmosphere.
- Weather Scale
Affects the scaling of the clouds.
- Offset X/Y
Allows you to shift the clouds in the X/Y direction.
Water
- Surface Height
Affects the visible depth and distortion of the water.
- Sea Level
Changes the general height of the water level.
- Clarity
Adjusts how see-through the water is.
- Color
The color of the water.
- Coast Foam
Adds coast foam to the water in the intersection area between water and land.
- Coast Foam Range
How wide the coast foam will affect the water.
Atmosphere
- Strength
Controls the strength of the world scale atmospheric effect. This affects the whole visible scene to the horizon.
- Scale
The range the atmospheric effect has.
- Height
The vertical scale of the atmospheric effect.
- Clamp Color
Limits the color range of the atmosphere.