Related articles:


Overview

The noise filters allow you to add procedural noise effects to your terrain. For a full overview of all the noise types take a look at this article. This article roughly documents the following filters: 


  • Billow Noise
  • Gabor Noise
  • Perlin Noise
  • Phasor Noise
  • Ridged Noise
  • Simplex Noise
  • Value Noise
  • Voronoi Noise
  • Wave Noise
  • White Noise


Parameters

All of these parameters are explained in further detail in the main noise article.

  • Placement
    Allows you to specify the location and rotation of the noise.


  • Noise 
    Parameters specific to the type of noise.


  • Noise - Operation
    Offers the typical blending operations like multiply, overwrite, add or subtract but also more advanced functionality like distortion.


  • Fractal
    Offers a fbm and ridged combination methods for the noise.


  • Domain Warping
    Allows you to add additional distortion to the noise.


Results

base terrainsimplex noise
phasor noisephasor noise distortion