TABLE OF CONTENTS
- World Creator 2024.2
- World Creator 2024.1
- World Creator 2023.4
- World Creator 2023.3
- World Creator 2023.2
- World Creator 2022.2.1
- World Creator 2022.2
- World Creator 2022.1
World Creator 2024.2
Released on 15th June 2024
New Features
- New Render Mode: Textured Render Mode
- New Distribution: 10 new noises
- New Noise Filters: 10 new noises
- New Biome Base Shape Styles: 10 new noises
- New Shape Layer: Model (3D stamps)
- New Export: Topo-Map
- New Distribution: Model
- New Filter: Swirl
- Textures now can be aligned to path layers
- Added Matcap support (see Options / Graphics)
- Added ability to load online samples in the samples browser
- New Gradient Control: You now can add your own custom colors (double-click above gradient)
- Updated Worley Noise: New parameters added
- Updated Perlin Noise: New parameters added
- Updated Cameras: Custom position input now possible
- Heatmaps: Now also working for paths and rivers
- Save File: An icon now appears on the bottom left side of the viewport indicating a safe progress
- Distributions are now logically categorized
Changes
- Updated Fast Render Mode now using Matcaps and renamed to Matcap Render Mode
- Rearranged the toolbar into groups for better visibility
- Changed the simulation icon
- Curvature Distribution: Changed default values
- Blur Effect: Changed default values
- Changed the shape layer icon
- Changed the incremental save icon
- Changed the render mode icons
- Changed save-as icon
- True size export for non-normalized 32f formats
- Removed a rdundant settings label for Adobe Substance materials
Bug Fixes
- Fixed an issue causing borders along the terrain edges
- Fixed an issue where the log file showed some strange characters causing a buffer overflow
- Fixed an issue where World Creator crashed under specific circumstances caused by heatmaps
- Fixed and issue where undo was broken for sliders in some cases
- Fixed an issue where the initial startup logo was off due to Windows internal text scaling
- Fixed an issue where the mouse curso information overlapped the measuretook information
- Fixed an issue where the measure tool was off due to Windows internal text scaling
- Fixed an issue where the mouse cursor information was visible while taking a screenshot
- Fixed an issue where World Creator did not start due to graphics device selection
- Fixed an issue where World Creator crashed on AMD GPUs
World Creator 2024.1
Released on 5th April 2024
New Features
- New Shape Layer: RIVERS (MAJOR FEATURE)
- New Shape Layer: POLYGON
- All Shape Layers can now be rotated
- Paths and Rivers can be exported to splines
- Added Spline Import to Path Layers
- Added ability to set Export folder to custom location
- Added a toolbox button for quickly accessing the Screenshots folder
- Added Saturation, Contrast and Brightness controls for Gradient Materials
- Added Incremental Saves (check documentation)
- Added latest support for Adobe Substance Materials
- Added Rain and Wind Settings to Hydraulic Sediment Filter which is no longer declared as Experimental.
- Added ability to load HDRI maps to be used for background and lighting
- Added ability to set min/max values when importing custom heightmaps into a Stamp Layer
- Added a new Filter: Hexagon
- Added a new Filter: Squeeze
- Added a new Filter: Rocky Layers
- Added a new Effect: Repeat
Changes
- Improved all Distributions for better performance
- Improved Path Layers regarding overlapping paths
- Localization was removed from the Application resources and is now dynamically loaded from the webserver
- Localization reduced to support English, Korean, Japanese and Chinese languages only
- Updated all information boxes (specifically for sculpting, paths, now rivers and polygon tools)
- Updated full online documentation
- Focusing the terrain now adapt to hidden and non-hidden UI
- NEWS in the Main Menu now links to the websites NEWS page
- Licensing now happens on the webserver (Network DLL file was removed)
- Unfold a full tree in Hierarchy now with LEFT-ALT and LEFT-CLICK
- Changed Gradient Button DELETE to CLEAR
- First Biome in the project is always unfolded when running World Creator
- Updated to .NET 8 resulting in a general 15% performance improvement
- Heavily optimized export for much faster execution
- Added additional Export Information in case that the export might be to heavy for users GPU VRAM
- Improved Export Naming Convention capabilities specifically for Unreal Engine exports
Bug Fixes
- Fixed all AMD related issues
- An issue where the Curve Filter caused a full application crash
- An issue where the Curve Distribution caused a full application crash
- An issue where resetting Adobe Substance Materials caused a full application crash
- An issue where the Sync-Operation caused issues for non-uniform terrains
- An issue where the Canyon Base selection caused a full application crash
- An issue where exporting the Normal Map caused a full application crash depending on precision
- An issue where exporting the Splat Map caused a full application crash depending on precision
- An issue where the Swirl filter did not work properly
- An issue where the Flows heatmap did not work properly
- An issue where the Splat Map export caused wrong results
- An issue where the Layer Operations did not work properly
- An issue where the Material Preview did not update when the Material was changed
- An issue where the Gradient Material Height Range did not work properly
- An issue with the Color Picker in combination with several Filters causing heavy performance drop-down
- An issues causing some projects to fail on load
World Creator 2023.4
Released on 17th November 2023
New Features
- Simulation Layers as paintable masks providing perfect control over sediments
- Height-Blending was put back and is working as expected
- Path-Layer now supports infinite width and fall-off values
- Color map export now includes stochastic distribution
- Added terrain grid for better scale visualization reasons (see toolbar)
- Added camera groups along with camera views also supporting the import of FBX cameras (see Scene)
- Added scaling information for MapTiler Shape Layers
- Added new Steepness Distribution
- Added Rain Maps for Erosion Filters
- Added Erosion / Soil Maps for Erosion Filters
- Added Saturation / Brightness and Contrast parameters for Textures / Gradients and Adobe Substance Materials
- Added gradient presets with preview (like in World Creator 2)
- Added additional export information for number of tiles created dependent of the terrain size and precision
Changes
- Added additional visual hints for adding export layers to prevent misunderstandings
- Adapted the 'Fit to Terrain' button for each layer for better visual appearance
- Adjusted initial parameters for almost every filter so they create much better results when added
- Text color was made a bit more brighter for better visualization
- Gradients are now set to 'Custom' by default
- Seed sliders for Perlin and Worley Noise Distributions have been adapted to look as any other Seed slider in World Creator
- Erosions are now categorized into Basic Erosions and Advanced Erosions
- Removed 'Channels' and 'Interleaved' for Heightmap export
- Better organization of the Options Menu
- Adjusted initial values for MapTiler Shape Layers
- Removed Fill Distribution as it does exactly the same as Value Distribution
Bug Fixes
- An issue where the export of larger terrains created seams along the tile borders
- An issue where the export of color maps created some artefacts along the borders
- An issue causing weird Grouping behaviours when moving groups or toggling group visibility
- An issue causing memory leaks on the GPU
- An issue causing World Creator to crash when reloading a material's texture
- An issue where all splats disappeared when 'Use Terrain Direction' was enabled
- An issue where Distortion had no effect for the Voronio Effect
- An issue that prevented an Effect to be removed once added as a child Effect
- An issue causing World Creator to crash if a top-most Effect was moved below other Effects
- An issue causing persistend Heat-Map rendering even after removing a Filter or Effect
- An issue causing World Creator to crash when resetting Parameters to their default values
- An issue where the UI was not updated when Realtime Generator and Filter Live Preview was enabled
- An issue where the colors for the Heatmap Fill and Heatmap Background parameters were changed
- An issue causing World Creator to crash when changing a Sculpt Layer's resolution
- An issue where 'Resample' caused a black export for splat maps
- An issue where the Fill Soft Filter simply did not process at all
- An issue where the initial GPU selection window was in the background of the main World Creator window
- An issue where mouse cursor was set to center window each time the user clicked on a filter using the search filter function
- An issue where the Texture Tile Size did not scale properly with the terrain size
- An issue preventing the re-creation of materials if the Material folder was toggled
- An issue causing artifacts on reflection surfaces in Fast Render Mode
World Creator 2023.3
Released on 15th September 2023
Changes
- Polished all Arid Filters regarding Invert toggle representation and Min/Max Count and Angle representation (UI)
- Removed the Samples slider of the Fill Soft Filter as it had no effect
- You now can adjust the minimum FPS when the World Creator windows has no focus
Bug Fixes
- An issue where World Creator crashes when closing the application window before the login screen appears
- An issue where you can change a Level Step Strength value with a single right-click
- An issue where the Roughness Slider has no effect for the Roughness Map export
- An issue where World Creator crashes when importing a custom mask image to a Mask Layer
- An issue where World Creator crashes when removing all Biomes but creating a Biome Mask Layer afterwards
- An issue where new World Creator versions won't apply user data of previous version
- An issue where the General Strength slider of the Ridge Filter has no effect
- An issue where the GPU information overlaps the Drawing / Brush Tools
- An issue where the the F1 key does not open the documentation
World Creator 2023.2
Released on 18th August 2023
Changes
- Completely new UI and Workflow
Bug Fixes
- Several performance Bugfixes
World Creator 2022.2.1
Released on 5th September 2022
Bug Fixes
- An issue causing the creation of different workstation IDs due to virtual network cards
- An issue not allowing perpetual users to login on application startup
World Creator 2022.2
Released on 17th June 2022
New Features
- Added GPU device selector where you can choose which GPU device should be used when running World Creator
- Added export for distribution maps
- Added export for roughness maps
- Added Export for specular maps
- Added export for Bridge Tools
- Unity Bridge Tool available for download through customer portal (Unity LTS version only)
- Unreal Bridge Tool available for download through customer portal (Unreal version 4 yet, only)
- Updated Fast Render Mode (added a grid, improved rendering)
- Added 1/8 precision mode to support 8192 by 8192 terrain resolutions
- Added EXR import / export
- Added RAW import for Heightmap Filter
- Added TIF 16/32 bit export for height maps
- Added orbital camera to view terrain (use LEFT-ALT key and mouse)
- Now using MapTiler's improved Satellite Imagery Data version 2
- Added Seamless terrain feature (allows you to create tileable terrains including tileable coloring)
- Added Z scale option for better Unreal Engine export
- Added Single Channel export for all image formats
- Added Refund Policy agreement to installer
Bug Fixes
- An issue where masks got edited while while moving sliders in the UI
- An issue where a custom base shape was edited while moving sliders in the UI
- An issue where export menu settings disappear after exporting (single save button)
- An issue where World Creator crashed when trying to create a new export preset
- An issue where the export went into the parent folder if the selected folder was empty
- An issue where World Creator crashed after setting up multiple export presets
- An issue where World Creator crashed when trying to export as mesh
- An issue where splat-map export is broken
- An issue where the last save location was not saved properly
- An issue where the Mesh had flipped UV coordinates
- An issue that sometimes caused crashed due to license file
- An issue with JSON errors in log file
- An issue where the height-map gets flipped when exported
- An issue where World Creator crashes when clicking the textfield to enter a MapTiler token
- An issue where the height-map gets flipped when exported
- An issue where TIF import caused a crash in World Creator
- An issue where heat map export did not work properly
World Creator 2022.1
Released on 27th February 2022
NEW VERSION AFTER WORLD CREATOR 2