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Overview
The Fluid Simulation Layer executes a fluid simulation on your terrain, which can be everything from really fast flowing water to more viscose substances like lava.
Parameters
- Viscosity
The viscosity of the fluid controls how fast and fluid the matter reacts. This allows you to change the appearance of your fluid from water to a thicker substance like lava.
- Speed
The speed at which the liquid travels over the terrain.
- Wind Direction
Controls the direction of the additional wind force.
- Wind Strength
Adds an additional wind force to the velocity of the simulated matter.
- Wind Level Multiplier
Links the wind strength to the current level step. This is helpful because the distance between pixels increases with each level step and the effect needs to be scaled with that in mind.
- Wind Randomness
Randomizes the wind direction, allowing for a more natural result.
- Spawn Level
In which level the sediment gets added to the terrain.
- Spawn Amount
The amount of sediment added to the terrain.
Results
fluid simulation over a full terrain |
limited area - spawn | limited area - 10 iterations |
limited area - 50 iterations | limited area - 300 iterations |