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Overview
The Filter Change distribution makes a selection based on the effect a specified filter has on the terrain. This can be used to for example mask out the area affected by an erosion filter.
Parameters
- Filter
References a filter to capture. You can simply drag a filter from your biomes filter list into this slot.
- Level Step Strengths
Allows you to select at which level steps you want to capture the changes made by the filter.
- Normalize Levels
Normalizes the strengths of all levels to the 0 to 1 range.
- Combine Operation
Applies different operations when capturing the mask. Max results in all points added to the terrain being filtered, while min only takes the lower points.
This is not a correct representation for measuring sediment added in erosion, since each step of an erosion simulation erodes and adds sediment to the calculation, which can lead to a heavily eroded piece of terrain with some light sedimentation on top, which would lead to only the large erosion being visible (while there's also sedimentation present).
- Level Power
Applies scaling to the different levels to scale their effect on the overall result.
- Scaling
Increases/Decreases the strength of the effect.
Results
filter distribution |