Overview


The World Creator Bridge for Unity enables you to effortlessly import your terrain creations into Unity for use in your game projects.


TABLE OF CONTENTS


Installation


Open Unity and import the .unitypackage found in the downloaded bridge file either by using the Assets/Import Package/Custom Package... menu or by dragging and dropping it into the Project view in Unity.


To access the Bridge dialog, navigate to Window/World Creator Bridge.


Parameters


  • Select Bridge .xml File
    Locate the .xml file for the desired sync project. For WC 22 and above, this file is located by default at
    [SYSTEM DRIVE]:\User\Documents\World Creator\Sync\

  • Terrain Asset Name  
    Specify the prefix for all terrain gameobjects created by the bridge.

  • Delete unused Assets 
    Unused assets are automatically removed upon synchronization.

  • Import Layers
    Toggle between using individual terrain layers or a baked colormap in the generated materials.

  • Split Threshold 
    Sets the grid size of the terrain tiles in Unity. Increasing the split threshold reduces the number of tiles.

  • World Scale
    Specifies the scaling factor for the terrain.

  • Material Type
    Choose the rendering pipeline of your Unity project or utilize a custom material.



Workflow Example


In this example, we will transfer our terrain into Unity. We will use the sample Canyon file that is included with World Creator. You can apply the same steps to any other project created with World Creator.



Sync from World Creator

Click on the sync button in the application bar at the top of the main panel to automatically export all relevant data from World Creator.


The World Creator scene before the sync



Sync into Unity

Under Window/World Creator Bridge, open the Bridge dialog window.

Choose the appropriate Material Type based on your project's render pipeline. For our case, as we are using the Built-In RP, we need to configure it to Standard.

Once you press the Synchronize button, the terrain will be loaded into the scene.


Synced terrain in Unity


Next: Using the Unreal Engine Bridge