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Overview

The Irregular Terrace places terraces onto the terrain based on a procedural noise map.


Parameters

  • Seed
    The seed of the underlying noise map.


  • Top/Bottom Smoothness
    Smoothes the intersections between individual noise cells.


  • Irregularity Size
    Changes the size of the underlying noise map.


  • Irregularity Scale
    Scales the height of the terrace displacement.


  • Terrace Amount
    Sets the amount of terrace layers that will be spawned in each noise cell.


Results

small terraces
larger terraces