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Overview
The Irregular Terrace places terraces onto the terrain based on a procedural noise map.
Parameters
- Seed
The seed of the underlying noise map.
- Top/Bottom Smoothness
Smoothes the intersections between individual noise cells.
- Irregularity Size
Changes the size of the underlying noise map.
- Irregularity Scale
Scales the height of the terrace displacement.
- Terrace Amount
Sets the amount of terrace layers that will be spawned in each noise cell.
Results
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