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Overview
The Hydraulic Sediment Filter combines hydraulic erosion and thermal erosion in one filter which allows it to create highly realistic erosion. It also provides sediment layer features with varying erodability to further enhance the realism of the terrain.
TABLE OF CONTENTS
Parameters
General Settings
- Max Erosion Amount
The maximum amount of material that can be eroded at each pixel.
- Iterations
The number of iterations for which the simulation is run.
- Level Step Multiplier
Multiplier for the filter's erosion delta at each level step. This can help the filter to increase its power at higher levels, where the effect would normally be reduced due to the greater distance between locations (from the higher resolution).
Hydraulic Erosion
- Surface Erosion
The strength of the erosion.
- Sediment Loss
Steady amount of sediment that is suspended each step.
- Suspend Loss
How fast a droplet disposes of sediment.
- Erosion Sample Offset
Increases the droplet travel distance.
- Erosion Softness
Softens the erosion result.
- Erosion Height Range
Limits the erosion to a specific height range of the terrain.
- Flow Rotation
Rotates the flow direction of a droplet, creating more dune-like sedimentation.
- Water Start
The amount of available water at the start of the simulation.
- Rain Strength
Constant fluid increase, that is added with each simulation step.
- Rain Probability
Lowers the chance of rain appearing in a simulation step.
- Evaporation
The amount of water that is lost in each simulation step.
- Wind Strength
Adds additional wind to the water particles.
- Wind Direction
Changes the direction of the wind.
- Wind Randomness
Layers additional noise over the wind direction.
Water Percentage
- Levels
Controls the amount of water added at each level.
Thermal
- Thermal Erosion Strength
The strength of the thermal erosion.
- Thermal Erosion Sediment Loss
Constant amount of sediment that is placed at each simulation step.
- Sediment Transport Speed
How fast thermally eroded sediment travels downhill.
- Thermal Sedimentation Slope
The angle at which thermally eroded sediment will settle.
- Thermal Erosion Slope
The angle at which a pixel will become unstable and contribute to the thermal erosion.
- Thermal Slope Smoothing
Smooths the thermal erosions result.
Surface Layers
- Layer Strength
Strength of the layering feature. Offers control for the lower layer ending and upper layer ending blending.
- Scale
The scale of each layer. Decrease this value to get more layers.
- Height Offset
Shifts the layers up and down.
- Layer Smoothing
Smoothens the transition between layers.
- Variance Strength
Adds noise to the height and offset of the layers.
- Variance Scale
Adjusts the scale of the noise which is applied in the variance step.
- Variance Offset
Shifts the variance noise.
- Variance Noise Octaves
The octaves of the variance noise.
Results
rocky erosion | strong rocky erosion |
deep erosion | desert erosion |