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Overview

The Scatter filter much like the Splatting effect scatters a given pattern across the terrain. You can thereby chose between several procedural patterns or a custom image.


Parameters

  • Seed
    The seed is used for randomizing various aspects of the splats. 


  • Grid Scale
    Changes the scale of the underlying grid that is used for scattering.


  • Height
    Changes the height the final result.


  • Layers
    Allows you to add multiple grid layers, essentially increasing the density of the splats. 


  • Layer Scale Range
    When having multiple layers their randomized scales can be set with this parameter. 


  • Size Range
    Randomly multiplies the scale of the individual splats on each layer with a value in this range. 


  • Position Offset
    Allows you to add a randomized offset to your splats. 


  • Value Range
    Assign a random value inside the range to each splat. 


  • Density
    Allows you to assign each splat a probability of not spawning. 


  • Shape Type
    Allows you to chose between several different procedural options or a custom image import.


Results

procedural rock scatter
scattering custom images