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Overview
The Scatter filter much like the Splatting effect scatters a given pattern across the terrain. You can thereby chose between several procedural patterns or a custom image.
Parameters
- Seed
The seed is used for randomizing various aspects of the splats.
- Grid Scale
Changes the scale of the underlying grid that is used for scattering.
- Height
Changes the height the final result.
- Layers
Allows you to add multiple grid layers, essentially increasing the density of the splats.
- Layer Scale Range
When having multiple layers their randomized scales can be set with this parameter.
- Size Range
Randomly multiplies the scale of the individual splats on each layer with a value in this range.
- Position Offset
Allows you to add a randomized offset to your splats.
- Value Range
Assign a random value inside the range to each splat.
- Density
Allows you to assign each splat a probability of not spawning.
- Shape Type
Allows you to chose between several different procedural options or a custom image import.
Results
procedural rock scatter | scattering custom images |